Character Artist 3D Artist 3D Generalist
JACOPO
MURRU
Skilled with clean topology, UV mapping and PBR workflow.
Skills
Technical and artistic skills developed according to Industry standard criteria
1
3D Modelling
Creation of detailed 3D assets, including high-resolution sculpting and efficient retopology for animation and games.
2
Materials & Texturing
Development of realistic and stylized materials using PBR workflows, bringing surfaces to life with texture painting and procedural techniques.
3
3D Scan & Polishing
High-quality 3D scanning and digital refinement to transform real-world objects into optimized, production-ready models.
4
Real-time Rendering
Setup of visually striking real-time renders using game engines or specialized tools, balancing performance and quality.
SELECTED WORKS
Projects that showcase my expertise, adaptability and creativity
About Me
6 years of experience in games, commercials and animation
Studios and customers
The Partners













The Process
The journey from concept to completion
Discover
01
Initial set-up with target specifications and references collection
ResearchAnalysis
Design
02
Production phase through dedicated industry-standards workflow
ModelingTexturing ...
Deliver
03
Product submission with finishing phase and adjustments
RenderingOptimization




